The Rules of the Game of Power Snooker
Archived from the original on 7 December 2011. Retrieved 29 October 2010
Power Snooker is based on the same rules as the traditional game but it’s faster and more fun.
- Each game lasts thirty minutes.
- Nine reds are racked in a diamond, with the point next to the pink. The red striped ball in the middle is the Power Ball.
- Points count, frames don’t. Whoever scores the most points wins the match.
- The clock starts when the reds are broken.
- It stops when the final black of each frame is potted.
- At the end of each frame the balls are then re-racked and play continues until the end of the thirty minutes.
- There is a twenty second “shot clock”. Exceeding twenty seconds incurs a twenty point penalty. The opposing player can opt to take over or let the first player continue.
- When a player breaks, two or more reds must hit a cushion. If not the player’s turn ends.
- The Power Ball is treated as a normal red, so, once potted, it stays down.
- Potting the Power Ball scores two points and triggers a two-minute Power Play, during which every ball potted counts double.
- If a shot is missed during a Power Play, the opposing player takes over and gets the remaining time.
- The area behind the baulk line is the Power Zone – if the cue ball is struck from within the Power Zone, any ball potted counts for double and during a Power Play, quadruple.
- A foul shot during a Power Play carries a double points penalty.
- Following a foul shot, the cue ball can be positioned anywhere in the Power Zone.
- If a foul shot is made when the cue ball is struck from within the Power Zone, a double penalty is given and during a PowerPlay, a quadruple points penalty applies.
- If the game is tied on points, the table is cleared and the game is decided by re-spotting the black..